Variant Dials

If you want to adjust the paladin class to better suit your own campaign and playstyle, then consider these variant dials.


If your campaign supports multiclassing, then apply these modifiers when taking the paladin as a multiclass option:

  • Minimum Requirement: Strength 13 and Charisma 13.
  • Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons.
  • Conviction: You can't smite until you are 3rd-level.

No Sacred Favor

If you don't want tenets to have a mechanical influence over your player's roleplaying choices, you may remove transgressions and sacred favor.

Restricted Retraining

If you want to make retraining a little more significant or costly for the fighter, try using these options.


To change your fighting styles or smites, you must be in a safe sanctuary—such as a village, town, or city—where you are able to concentrate on your training.


To change your fighting styles or smites, you must have access to appropriate facilities—training grounds, practice weapons, sparring partners and mentors, etc.

Short Rest Recovery

This supplement emphasizes taking long rests as a primary recovery mechanic. To put a focus on taking short rests for the paladin, however, use this alternative class table.

Class Features

Paladin (Short Rest Recovery)

Level Conviction Points
1st 2
2nd 2
3rd 2
4th 4
5th 4
6th 5
7th 6
8th 7
9th 9
10th 10

You recover all expended conviction points when you finish a short or long rest.