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Sorcerous Origins

Different sorcerers claim different origins for their innate magical power. Some are born with arcane power surging through them, marked from birth as wild fonts of sorcery. Others gain their sorcery through a sudden, life-changing event that forces great power—and great responsibility—upon them.

Whatever your background, this chapter introduces a variety of origins for you to choose from. Define your sorcerous heritage and harness your arcane magic.

Choose Your Origin

Choose your origin from one of the following options:

  • Draconic Bloodline: Dragonsblood runs through your veins, granting you powerful magic and draconic gifts.

Creating an Origin

To create your own Sorcerous Origin (or to convert an existing origin from other sources), follow these steps:

  1. Add Origin Spells: Sorcerous origins expand the sorcerer spell list with 10 unique spell options. Add 2 unique spell options to be gained at 1st, 3rd, 5th, 7th, and 9th-levels.
  2. Create 4 Metamagics: At 1st-level, sorcerous origins expand the sorcerer metamagic list with 4 unique metamagics. Create new ways to modify spells that are thematic to your subclass—be flavorsome.
  3. Create a 1st-level Feature: Sorcerous origins grant an introductory feature at 1st-level.
  4. Create 3rd and 6th-level Features: Sorcerous origins grant features at 3rd and 6th-level.
  5. Choose 2 Metamorphosis Forms: At 10th-level, sorcerous origins grant 2 metamorphosis forms as their capstone feature. You may choose to either (a) grant 1 common form and 1 unique form, or (b) grant 2 common forms.

    A new metamorphosis form should last for up to one minute and aim to feature the following:

    1. (a) One damage immunity and one damage vulnerability, or (b) one damage resistance.
    2. (a) A movement option, or (b) a flavor ability.
    3. An attack option.

And that's it, your origin is complete!

Draconic Bloodline

Your blood carries with it the ancient power of draconic magic. Your lineage may include half-dragon, a sorcerer who made a blood bargain with a dragon, or perhaps even a dragon parent.

Those who carry this bloodline bear unmistakable traits of their dragon ancestors—physically and mentally.

1Origin Spells

Your bloodline offers you the following origin spells.

Draconic Bloodline Spells

Subclass Feature (Draconic Bloodline)

Sorcerer Level Spells
1st Command, Chromatic Orb
3rd Dragon's Breath, Hold Person
5th Fear, Fly
7th Dominate Beast, Elemental Bane
9th Dominate Person, Hold Monster

1Metamagic

Add the following four metamagics to your list of metamagic options: chromatic, empowered, extended, and seeking.

Chromatic Spell

When you roll damage for a spell, you can spend 1 sorcery point to change the damage type of that spell to that of your draconic ancestry.

Empowered Spell

When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.

Compound: You can combine empowered spell with other metamagics during the casting of a spell.

Extended Spell

When you cast a spell, you can extend either its range or duration with extended spell.

Distance: When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. Alternatively, if the spell has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.

Duration: When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.

Seeking Spell

When you cast a spell that attacks a creature, you can spend 2 sorcery points to add +2 to the first attack roll you make as part of that spell.

Compound: You can combine seeking spell with other metamagics during the casting of a spell.

1Dragon Ancestor

Choose one type of dragon as your ancestor. You can speak, read, and write Draconic. Whenever you make a Charisma check to interact with dragons, your proficiency bonus (if applicable) is doubled.

1Draconic Resilience

At 1st-level, your hit point maximum increases by +1. It increases by +1 again whenever you gain a sorcerer level.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

3Dragonbreath

You can spend your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of your breath.

Each creature in the area of your dragonbreath must make a saving throw—a creature takes 3d6 damage on a failed save, and half as much damage on a successful one.

You may use this feature once. You regain expended uses when you finish a long rest.

Greater Dragonbreath: At 6th-level, the damage dealt by your dragonbreath increases from 3d6 to 4d6. In addition, you may use this feature twice.

6Elemental Affinity

When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell.

At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

10 Metamorphosis

You gain two metamorphosis forms: draconic (as shown below) and one other form as based on your draconic ancestry damage type.

Draconic

Draconic scales cover your body as large, leathery wings burst from your back. Those who look upon you face the might—and the terror—of dragonkind.

Dragonscale: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Dragonflight: You gain a flying speed equal to your current speed. If you are still flying when your metamorphosis ends, you fall unless you can somehow prevent it.

Terrifying Presence: You can spend an action to terrify those around you. Each creature that is (a) within 30 ft. of you and (b) aware of you must succeed on a Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Terrifying Presence until the end of its next long rest.

Dragon Ancestors

Subclass Feature (Draconic Bloodline), 1st-level

d100 Dragon Damage Type Dragonbreath Saving Throw Common Traits
Cataclysmic
01-02 Blizzard Cold 15 ft cone Constitution Sociable, Tyrannical, Cold, Tactical
03-04 Earthquake Bludgeoning 5 ft by 30 ft line Dexterity Lazy, Slow, Intense, Destructive
05-06 Tornado Bludgeoning 15 ft cone Dexterity Roaming, Whimsical, Docile, Wrathful
07-08 Typhoon Lightning 5 ft by 30 ft line Dexterity Chaotic, Mercurial, Curious, Impatient
09-10 Volcanic Fire 5 ft by 30 ft line Dexterity Cruel, Hateful, Ambitious, Toxic
11-12 Wildfire Fire 15 ft cone Dexterity Territorial, Determined, Zealous, Solitary
Chromatic
13-14 Black Acid 5 ft by 30 ft line Dexterity Solitary, Short-tempered, Territorial, Cruel
15-16 Blue Lightning 5 ft by 30 ft line Dexterity Manipulative, Organized, Opportunistic, Nurturing
17-18 Green Poison 15 ft cone Constitution Petty, Cunning, Possessive, Combative
19-20 Purple Force 15 ft cone Constitution Restless, Controlling, Deceptive, Selfish
21-22 Red Fire 15 ft cone Dexterity Greedy, Arrogant, Ferocious, Anarchist
23-24 White Cold 15 ft cone Constitution Oppressive, Vengeful, Great Memory, Savage
Ferrous
25-26 Chromium Cold 5 ft by 30 ft line Constitution Malevolent, Avaricious, Calculating, Sadistic
27-28 Cobalt Force 5 ft by 30 ft line Constitution Controlling, Creative, Solitary, Arrogant
29-30 Iron Lightning 15 ft cone Dexterity Driven, Stubborn, Attentive, Dreamer
31-32 Nickel Acid 15 ft cone Dexterity Tenacious, Unpredictable, Deceitful, Vicious
33-34 Steel Acid 5 ft by 30 ft line Dexterity Amiable, Curious, Witty, Individualist
35-36 Tungsten Fire 15 ft cone Dexterity Utilitarian, Punishing, Insightful, Judgmental
Gemstone
37-38 Amethyst Force 5 ft by 30 ft line Constitution Aloof, Sovereign, Diplomatic, Noble.
39-40 Crystal Radiant 5ft by 30 ft line Constitution Sentimental, Mischievous, Irresponsible, Benevolent.
41-42 Emerald Bludgeoning 15 ft cone Dexterity Patient, Secretive, Curious, Suspicious
43-44 Obsidian Fire 15 ft cone Dexterity Haughty, Calculating, Explosive, Vicious
45-46 Sapphire Thunder 15 ft cone Constitution Militaristic, Distrustful, Protective, Strategic
47-48 Topaz Fire 15 ft cone Dexterity Self-absorbed, Indifferent, Sour, Dependable
Metallic
49-50 Brass Fire 5 ft by 30 ft line Dexterity Talkative, Social, Entertaining, Mercenary
51-52 Bronze Lightning 5 ft by 30 ft line Dexterity Self-righteous, Loyal, Responsible, Pacifist
53-54 Copper Acid 5 ft by 30 ft line Dexterity Prankster, Witty, Devious, Polite
55-56 Gold Fire 15 ft cone Dexterity Wise, Lawful, Relentless, Reclusive
57-58 Mercury Radiant 5 ft by 30 ft line Constitution Whimsical, Unpredictable, Creative, Distracted
59-60 Silver Cold 15 ft cone Constitution Regal, Friendly, Perfectionist, Detached
Planar
61-62 Abyssal Fire 15 ft cone Dexterity Immoral, Determined, Conniving, Vengeful
63-64 Astral Thunder 15 ft cone Constitution Daydreamer, Idealist, Empathetic, Daring
65-66 Celestial Radiant 15 ft cone Constitution Noble, Helpful, Pacifist, Wrathful
67-68 Ethereal Force 5 ft by 30 ft line Constitution Distracted, Thoughtful, Clumsy, Prophesier
69-70 Fey Bludgeoning 5 ft by 30 ft line Dexterity Curious, Wild, Fickle, Reactive
71-72 Shadow Necrotic 15 ft cone Constitution Fatalistic, Frightening, Sneaky, Bold

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