If you want to adjust the warlock class to better suit your own campaign and playstyle, then consider these variant dials.
This supplement uses Intelligence as the primary spellcasting attribute for the warlock. However, if you wish to use Charisma as your primary attribute:
- Replace any reference to your Intelligence/INT modifier with your Charisma/CHA modifier.
- You gain proficiency with Charisma saving throws instead of Intelligence saving throws.
This supplement removes the RAW eldritch blast spell, replacing it with a new variant gained through the newly-added Pact of the Wand.
If you want to continue using the RAW form of eldritch blast in your campaign, however, you may:
- Add the Eldritch Blast cantrip to the warlock spell list.
- Restore the Eldritch Blast themed invocations.
- Remove Pact of the Wand.
No Demands or Favor
If you don't want patrons to have a mechanical influence over your player's roleplaying choices, you may remove demands, transgressions, and eldritch favor.
Instead, handle any interaction between your players and their patrons as you normally would.
If your campaign supports multiclassing, apply these modifiers to use the warlock as a multiclass option:
- Minimum Requirement: Intelligence 13.
- Proficiencies: Light armor, simple weapons.
- Pact Boon: Choose your pact boon at 3rd-level, not 1st-level.
Short Rest Recovery
This supplement emphasizes taking long rests as a primary recovery mechanic. But if you want to put more focus on taking short rests for your warlock, use this alternative class table.