Race is a core part of your character's identity, helping to define your strengths and weaknesses. The following racial features have been amended for balance and to better support survival mechanics.

Dragonborn

Breath Weapon: You may use your breath weapon as a bonus action instead of a full action. Alternatively, if you can attack multiple times during the Attack action, you may use your breath weapon as one of these attacks.

After you use your Breath Weapon, you can't use it again until you complete a short or long rest.

Kiris, a 5th-level dragonborn fighter, can attack twice with her Attack action thanks to Extra Attack. In one action, she makes one attack with her sword and then—as a second attack—unleashes her breath weapon.

Human

Human Determination: If you are a non-variant human, you gain the Human Determination racial trait.

Human Determination

  • Race (Human)
  • Trait

You are filled with determination. If you fail an attack roll, ability check, or saving throw, you can reroll one d20. You must keep the new result.

After you use Human Determination, you can't use it again until you complete a short or long rest.

Halfling

Lucky: When you roll a natural 1 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

After you use Lucky, you can't use it again until you either (a) complete a short or long rest or (b) you roll a natural 20 on an attack roll, ability check, or saving throw.

Lizardfolk

Hungry Jaws: Replace Hungry Jaws with the following:

Hungry Jaws

  • Race (Lizardfolk)
  • Trait

As a bonus action, or as one attack during an Attack action, you can make a bite attack against an adjacent creature. If the attack hits, it deals 1d6 + STR damage. If the creature is neither undead nor a construct, you also gain temporary hit points equal to the damage dealt. The damage increases to 2d6 + STR at 6th-level, 3d6 + STR at 11th-level, and 4d6 + STR at 16th-level.

After you use Hungry Jaws, you can't use it again until you complete a short or long rest.

Yuan-ti Pureblood

Magic Resistance: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Poison Resistance: (Replaces Poison Immunity) You have advantage on saving throws against poison, and you have resistance against poison damage.

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