The right gear at the right time can make all the difference between life and death. But how do you keep track of what you're carrying?

This chapter introduces inventory slots, object bulk, and new systems to help you manage your inventory.

Slots & Bulk

An active inventory manages items using inventory slots (storage capacity) and object bulk (carrying effort).

Inventory Slots

Inventory slots describe storage capacity—how much can a thing carry without being overwhelmed? One slot holds one small object—a potion bottle, a dagger, a loaf of bread, etc.

Anything that can hold, carry, or contain objects can make use of inventory slots—for example:

  • Creatures use slots to describe how much they can carry before they're encumbered.
  • Containers use slots to describe how much they can store before they're full.
  • Buildings use slots to describe how much free space they have in their rooms.
  • Vehicles use slots to describe how much they can transport before they can't move.
Bulk

Objects use bulk to describe how many inventory slots they fill—the bulkier the object, the more slots occupied.

Bulk represents the effort needed by a medium-sized creature to carry an object based on its size, weight, and shape—the more awkward or uncomfortable it is to hold an object, the higher its bulk.

Your Inventory

Your inventory capacity depends on your creature size and strength modifier—the bigger and stronger you are, the more inventory slots you have.

As your size increases, so too does your bulk—a larger creature takes more effort to carry. Your bulk equals the larger of either a) your minimum bulk or b) the total bulk of everything in your inventory.

Creature Inventory

Creature Size Inventory Slots Minimum Bulk
Tiny 6 + STR 5
Small 14 + STR 10
Medium 18 + STR 20
Large 22 + [ STR x 2 ] 40
Huge 30 + [ STR x 4 ] 80
Gargantuan 46 + [ STR x 8 ] 160

Here we see three characters calculate their inventory:

  • Valiant, a human cleric, is a medium-sized creature (18 slots) with +2 STR (+2 slots). He has a total of 20 inventory slots, and occupies a minimum of 20 slots when carried.
  • Crackle, a kobold wizard, is a small creature (14 slots) with −1 STR (−1 slot). She has 13 inventory slots and occupies a minimum of 10 slots.
  • Brakken, a goliath barbarian, is a medium-sized creature with Powerful Build (22 slots) and +3 STR (+6 slots). She has 28 inventory slots and occupies a minimum of 20 slots when carried.

Basic Supplies

In addition to inventory slots, you can freely carry a limited number of basic supplies—one ration box, one waterskin, and one purse.

  • Ration box: Stores up to five basic food rations.
  • Waterskin: Holds enough liquid for five drink rations.
  • Purse: Holds up to 100 assorted coins.

These three basic supply containers don't occupy any inventory slots, but they can still be affected by NPCs and monsters in some fashion—stolen, damaged, destroyed, etc—so keep an eye on them.

Additional Supplies: You can carry additional supplies (more rations, waterskins, purses, etc) by adding them into your inventory space as normal.

Carrying Objects

When you hold or carry an object, you add it to your inventory. Fill a number of inventory slots according to the object's bulk—the bulkier the object, the more inventory slots you must fill.

Valiant buys some hempen rope (2 bulk) and a torch (1 bulk) and puts them in his backpack, filling 3 slots.

Later, when Crackle is knocked unconscious by a rock trap, Valiant carries her to safety. As a small creature (10 bulk), she occupies 10 inventory slots.

Estimating Bulk

To choose a bulk rating for an object, consider its general size, weight, and shape—the more uncomfortable an item is to hold, the higher the bulk rating. Check the Bulk table below for some example guidelines.

Extremely Small Objects: Some items are especially small and easy to pack together—pins, coins, paperclips, etc. It takes 100 of these items to fill one inventory slot.

Extremely Large Objects: If you need to assign a bulk rating to an extremely large object, use a multiple of 18 for your bulk rating—18/36/54/72, etc.

  • GM:Clanda, inside the chest you find 300 silver coins and a small marble carving of a horse.
  • Clanda:Brilliant. I'll pour it all into my bag.
  • GM:300 coins will take up 3 slots, and the statue another 1 slot. What's your load?
  • Clanda:Damn it, 4 slots puts me way over my limit. Hey, dwarf—you have room, carry this for me.
  • Krazak:Sure thing, witch. For a price.
  • Clanda:Son of a...

Encumbrance

If you find yourself carrying more than your inventory capacity allows, you are encumbered. While you are encumbered, you gain the following condition:

Encumbered

  • Condition
  • Your speed is halved
  • You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.

Maximum Capacity

You can't exceed your inventory capacity by more than half your maximum inventory slots (rounded down).

Valiant has an inventory capacity of 20 slots. He is encumbered from 21 slots, and can't carry more than 30 bulk in total.

Bulk

Category Bulk Size Weight
Tiny 0.2 Tiny: Smaller than the palm of your hand. You can hold many of these in one hand. Negligible: A negligible or trivial weight.
Small 1 Short: Up to a handspan / 9 inches. Can be held comfortably with one hand. Light: Up to 2 lbs. The weight of a loaf of bread or a bag of sugar.
Medium 2 Medium: Up to an arms-length / 2 feet long. Can be held with one hand. Medium: Up to 5 lbs. About as heavy as a few big bags of sugar.
Large 3 Long: Longer than an arm. Usually can be held with one hand, but us most comfortable with two. Heavy: Up to 10 lbs. About as heavy as a cat or a sack of potatoes.
X-Large 6 Extra-long: Longer than the height of an average person. Requires two hands to hold. Extra-heavy: Up to 35 lbs. About a quarter of the weight of an average person.
XX-Large 9 Extensive: Longer than the height of two people. Requires two hands to hold. Leaden: Up to 70 lbs. About half as heavy as an average person.

Equipping Characters

Here are two examples of new characters buying some starting equipment and stashing it in their inventory.

Valiant, Human Cleric

Valiant, a human cleric with +2 STR, can hold 20 inventory slots of inventory. Rolling 15 on the Starting Wealth table, he starts with 150 gp to his name.

Expecting to be in the thick of battle, Valiant wants thick armor and a sturdy shield to keep danger at bay.

Valiant's Inventory

Type Contents
Carried (18/20)
  • Chain Mail (75 gp, 9 bulk)
  • War Pick (5 gp, 2 bulk)
  • Shield (10 gp, 2 bulk)
  • Healer's Kit (5 gp, 1 bulk)
  • Prayer Book (25 gp, 1 bulk)
  • Torch (1 cp, 1 bulk)
  • Bedroll (1 gp, 2 bulk)
Ration Box
  • Basic Ration (5)
Waterskin
  • Clean Water (5)
Purse
  • 28 gp, 9 sp, 9 cp (46 coins)

Wearing heavy armor cuts Valiant's free inventory space down to 11 slots. He fills 9 slots with adventuring gear, leaving 2 slots for trinkets and treasures.

This leaves Valiant with 2 inventory slots and just under 29 gp to live on—enough for two weeks of a modest lifestyle.

Krazak, Dwarf Barbarian

Krazak, a dwarf barbarian with +3 STR, has 21 inventory slots to fill with 60 gp. With Unarmored Defense, he doesn't need nor want any additional armor—except perhaps a shield for those cowardly archers. But he does have a weakness for weapons—the bigger, the better.

Krazak's Inventory

Type Contents
Carried (14/21)
  • Handaxe (5 gp, 2 bulk)
  • Shield (10 gp, 2 bulk)
  • Greataxe (30 gp, 3 bulk)
  • Gaming Set, Dice (1 sp, 1 bulk)
  • Whetstone (1 cp, 1 bulk)
  • Chain (5 gp, 1 bulk)
  • Torch (1 cp, 1 bulk)
  • Cook's Utensils (1 gp, 2 bulk)
Ration Box
  • Basic Ration (5)
Waterskin
  • Dwarven Ale (5)
Purse
  • 9 gp, 9 sp, 8 cp (26 coins)

Of his 21 inventory slots, Krazak fills 13—plenty of room left to store loot aplenty from the next wild adventure.

Spending half his gold on a beloved greataxe was a costly investment, but a barbarian is nothing without his weapons. Krazak is keen to put them to good use.

Dragging Objects

When you drag or pull an object, that object can still affect your inventory. Halve the bulk value of any object that you are dragging or pulling (rounding down).

Heaped Objects: If you're pulling a pile of objects, halve the total amount of bulk—not the individual items.

Rolling Transport: If you're pulling an object that is designed to travel easily (a cart, a wagon, a sled), you may quarter that object's bulk value.

Krazak finds a rotting chest that holds 1,900 assorted copper coins (19 bulk carried, 9 bulk when dragged). He drags the chest back up to the surface and loads it onto a hand cart (20 bulk carried, 5 bulk when pulled).

Wearables

Wearable items—clothes, gloves, boots, hats, necklaces, etc—can be categorized into two groups: attire and armor.

  • Attire: Clothing and finery (necklaces, rings, bracelets, etc) don't occupy any inventory slots while worn—unless that attire is awkward for you.

  • Armor: Armor—and other awkward wearables—continue to occupy inventory slots while worn.

Valiant can carry 20 slots-worth of equipment. Before heading out into adventure, he dons a set of common clothes (attire, 1 bulk) and some chainmail (armor, 9 bulk)—he has 11 slots left for other equipment.

Crackle, meanwhile, is trying to infiltrate a draconic cult. She has fashioned a dragon costume (attire, 2 bulk) that is awkward to move around in—it continues to fill 2 inventory slots even when worn.

Armor Expertise

Armor is big and bulky, but there's a trade-off—you become more resistant to harm.

If you're wearing medium or heavy armor (and you're appropriately proficient) you gain one of the following perks. These doesn't stack with any additional armor feats or bonuses you might gain—use the highest value.

Armor Expertise

Medium Armor: Reduce any bludgeoning, piercing, and slashing damage that you take from non-magical weapons by half your proficiency bonus (rounded down), to a minimum of 1.

Heavy Armor: Reduce any bludgeoning, piercing, and slashing damage that you take from non-magical weapons by your proficiency bonus, to a minimum of 1.

Transporting Goods

On your travels, you may need to transport goods in large quantities—carting gold from a dragon's lair, shipping ore across the sea, moving grain from one village to another. For this, you'll need transport vehicles and containers.

Vehicles

Vehicles—carts, carriages, ships, trains, etc—store items in the same way as characters: with inventory slots.

Vehicle capacity is measured in six scales of spacing—this describes the number of inventory slots available to carry creatures and cargo.

Vehicle Capacity

Spacing Examples Slots
Cramped Cart (Hand), Sled (Hand) 20
Snug Cart (Horse), Chariot, Rowboat 60
Compact Wagon, Carriage (Horse), Keelboat 180
Spacious Carriage (Train) 540
Capacious Longship, Sailing Ship 1,620
Vast Galley, Warship 4,860

Valiant, Crackle, and Krazak need to cross the Brindle River. Together, they occupy a total of 50 bulk—they hire a snug rowboat, safe in the knowledge that it can carry all three of them and (probably) won't sink.

Transport Animals

Creatures can also carry items for you—pack mules, horses, elephants, etc. The carrying capacity of these creatures depends on their size category and strength modifier—the same as any character.

Storage Containers

You may need to transport goods within storage containers—chests, crates, barrels, etc—for security or convenience. A storage container has a number of inventory slots equal to its bulk rating:

  • A small chest (1 bulk) has 1 inventory slot.
  • A large crate (3 bulk) has 3 inventory slots.
  • An extra-large barrel (6 bulk) has 6 inventory slots.

Nested Containers

You can store containers within containers—but a nested container must be at least one size category smaller than its parent.

Crackle has three containers—two small (1 bulk) chests and one large (3 bulk) crate.

She can't fit a 1 bulk chest inside another 1 bulk chest, but she can put both chests inside the crate.

Magical Containers

On your adventures, you may find magical containers that can change their storage capacity far beyond the normal. For example:

  • Bag of Holding: This magical bag (1 bulk) can hold many more items than its size would suggest. A Bag of Holding has 6 inventory slots.
  • Portable Hole: This magical object (1 bulk) can be folded out into a container with 9 inventory slots.
  • Handy Haversack: This magical haversack (2 bulk) has 12 inventory slots.

These containers can be very valuable to adventurers with limited access to transport vehicles or animals.

In the ruins of the Arcane Sanctum, Valiant finds a Bag of Holding—still intact after all these years. He places the bag (1 bulk) inside his leather backpack, increasing his total inventory space by 5 slots.

Inventory Interactions

Once you have an object stowed away in your inventory, you must draw it out before you can use it. During your turn, you may use one free object interaction (PHB p190) with your inventory to:

  • Add/sheathe one item (or collection of tiny items).
  • Remove/draw one item (or collection of tiny items).

To make a second change to your inventory during the same turn—or to interact with another character's inventory—you must take the Use an Object action.

Krazak wants to draw out his axe and charge forward, bashing open a door in his way. To do this, he must use his free object interaction to grab the axe from his inventory, his movement to rush forward, and the Use an Object action to bash open the door.

Viridian, meanwhile, wants to draw both a sword and a healing potion from his bag on his turn. He draws the sword as his free object interaction, and uses his full action to take out the potion.

Armor

Name Armor Class (AC) Cost Bulk
Light, Padded 11 + DEX 5 gp L, 3
Light, Leather 11 + DEX 10 gp L, 3
Light, Studded Leather 12 + DEX 45 gp L, 3
Medium, Hide 12 + DEX (Max 2) 10 gp XL, 6
Medium, Chain Shirt 13 + DEX (Max 2) 50 gp XL, 6
Medium, Scale Mail 14 + DEX (Max 2) 50 gp XL, 6
Medium, Breastplate 14 + DEX (Max 2) 400 gp XL, 6
Medium, Half Plate 15 + DEX (Max 2) 750 gp XL, 6
Heavy, Ring Mail 14 30 gp XXL, 9
Heavy, Chain Mail 16 75 gp XXL, 9
Heavy, Splint Mail 17 200 gp XXL, 9
Heavy, Plate Mail 18 1,500 gp XXL, 9
Shield +2 10 gp M, 2

Weapons

Name Damage Cost Bulk
Battleaxe 1d8 slashing 10 gp L, 3
Blowgun 1 piercing 10 gp S, 1
Club 1d4 bludgeoning 1 sp M, 2
Crossbow, Hand 1d6 piercing 75 gp S, 1
Crossbow, Light 1d8 piercing 25 gp M, 2
Crossbow, Heavy 1d10 piercing 50 gp L, 3
Dagger 1d4 piercing 2 gp S, 1
Dart 1d4 piercing 5 cp T, 0.2
Flail 1d8 bludgeoning 10 gp M, 2
Glaive 1d10 slashing 20 gp L, 3
Greataxe 1d12 slashing 30 gp L, 3
Greatclub 1d8 bludgeoning 2 sp L, 3
Greatsword 2d6 slashing 50 gp L, 3
Halberd 1d10 slashing 20 gp L, 3
Handaxe 1d6 slashing 5 gp M, 2
Javelin (5) 1d6 piercing 5 sp L, 3
Lance 1d12 piercing 10 gp L, 3
Light Hammer 1d4 bludgeoning 2 gp S, 1
Longbow 1d8 piercing 50 gp L, 3
Longsword 1d8 slashing 15 gp L, 3
Mace 1d6 bludgeoning 5 gp M, 2
Maul 2d6 bludgeoning 10 gp L, 3
Morningstar 1d8 piercing 15 gp M, 2
Net 1 gp S, 1
Pike 1d10 piercing 5 gp L, 3
Quarterstaff 1d6 bludgeoning 2 sp L, 3
Rapier 1d8 piercing 25 gp M, 2
Scimitar 1d6 slashing 25 gp M, 2
Shortbow 1d6 piercing 25 gp M, 2
Shortsword 1d6 piercing 10 gp M, 2
Sickle 1d4 slashing 1 gp S, 1
Sling 1d4 bludgeoning 1 sp S, 1
Spear 1d6 piercing 1 gp L, 3
Trident 1d6 piercing 5 gp L, 3
War Pick 1d8 piercing 5 gp M, 2
Warhammer 1d8 bludgeoning 15 gp L, 3
Whip 1d4 slashing 2 gp S, 1

Transportation

Type Transportation Size Speed Cost Slots Bulk
Animal Camel Large 50 ft 50 gp 28 40
Donkey or Mule Medium 40 ft 8 gp 26 20
Elephant Huge 40 ft 200 gp 54 80
Horse, Draft Large 50 ft 50 gp 30 40
Horse, Riding Large 60 ft 75 gp 25 40
Mastiff Medium 40 ft 25 gp 19 20
Pony Medium 40 ft 30 gp 20 20
Warhorse Large 60 ft 400 gp 26 40
Vehicle (Land) Carriage, Horse Huge 100 gp 180 180
Cart (Hand) Medium 5 gp 20 20
Cart (Horse) Large 15 gp 60 60
Chariot Large 250 gp 60 60
Sled (Hand) Medium 5 gp 20 20
Sled (Horse) Huge 20 gp 180 180
Wagon Huge 35 gp 180 180
Vehicle (Water) Galley Gargantuan 4 mph 30,000 gp 4,860 4,860
Keelboat Gargantuan 3 mph 3,000 gp 180 180
Longship Gargantuan 5 mph 10,000 gp 1,620 1,620
Rowboat Large 3 mph 50 gp 60 60
Sailing Ship Gargantuan 5 mph 10,000 gp 1,620 1,620
Warship Gargantuan 4 mph 25,000 gp 4,860 4,860

Adventuring Gear

Name Cost Bulk
Abacus 2 gp S, 1
Acid (vial) 25 gp T, 0.2
Alchemist’s Fire (flask) 50 gp S, 1
Ammo, Arrows (20) 1 gp S, 1
Ammo, Bolts (20) 1 gp S, 1
Ammo, Bullets (20) 4 cp S, 1
Ammo, Needles (50) 1 gp S, 1
Antitoxin (vial) 50 gp T, 0.2
Arcane Focus, Crystal 10 gp S, 1
Arcane Focus, Orb 20 gp S, 1
Arcane Focus, Rod 10 gp S, 1
Arcane Focus, Staff 5 gp L, 3
Arcane Focus, Wand 10 gp S, 1
Ball Bearings (1,000) 1 gp S, 1
Barrel 2 gp XXL, 9
Bedroll 1 gp M, 2
Bell 1 gp S, 1
Blanket 5 sp S, 1
Block & Tackle 1 gp S, 1
Book 25 gp S, 1
Bottle, Glass 2 gp S, 1
Bucket 5 cp M, 2
Caltrops (20) 1 gp S, 1
Candle 1 cp T, 0.2
Case 1 gp S, 1
Chain (10 ft) 5 gp S, 1
Chalk (1 piece) 1 cp T, 0.2
Chest 5 gp XL, 6
Clothes, Common 5 sp S, 1
Clothes, Costume 5 gp M, 2
Clothes, Fine 15 gp M, 2
Clothes, Traveler’s 2 gp S, 1
Component Pouch 25 gp S, 1
Crowbar 2 gp M, 2
Druid Focus, Mistletoe 1 gp S, 1
Druid Focus, Staff 5 gp L, 3
Druid Focus, Totem 1 gp S, 1
Druid Focus, Wand 10 gp S, 1
Fishing Tackle 1 gp S, 1
Flask or Tankard 2 cp S, 1
Game, Cards 5 sp S, 1
Game, Dice 1 sp S, 1
Game, Dragonchess 1 gp S, 1
Game, 3 Dragon Ante 1 gp S, 1
Grappling Hook 2 gp S, 1
Hammer 1 gp S, 1
Hammer, Sledge 2 gp L, 3
Holy Symbol, Amulet 5 gp S, 1
Holy Symbol, Emblem 5 gp S, 1
Holy Symbol, Reliquary 5 gp S, 1
Holy Water (flask) 25 gp S, 1
Hourglass 25 gp S, 1
Hunting Trap 5 gp S, 1
Ink 10 gp T, 0.2
Ink Pen 2 cp T, 0.2
Instrument, Bagpipes 30 gp L, 3
Instrument, Drum 6 gp M, 2
Instrument, Dulcimer 25 gp L, 3
Instrument, Flute 2 gp S, 1
Instrument, Horn 3 gp M, 2
Instrument, Lute 35 gp M, 2
Instrument, Lyre 30 gp M, 2
Instrument, Pan Flute 12 gp S, 1
Instrument, Shawm 2 gp M, 2
Instrument, Viol 30 gp M, 2
Jug or Pitcher 2 cp S, 1
Kit, Climbers 25 gp S, 1
Kit, Disguise 25 gp S, 1
Kit, Forgery 15 gp S, 1
Kit, Healer’s 5 gp S, 1
Kit, Herbalism 5 gp S, 1
Kit, Mess 2 sp S, 1
Kit, Poisoner’s 50 gp S, 1
Ladder (10 ft) 1 sp L, 3
Lamp 5 sp S, 1
Lantern, Bullseye 10 gp S, 1
Lantern, Hooded 5 gp S, 1
Lock 10 gp S, 1
Magnifying Glass 100 gp S, 1
Manacles 2 gp S, 1
Mirror, Steel 5 gp S, 1
Oil (flask) 1 sp S, 1
Paper (1 sheet) 2 sp T, 0.2
Parchment (1 sheet) 1 sp T, 0.2
Perfume (vial) 5 gp T, 0.2
Pick, Miner’s 2 gp L, 3
Piton 5 cp T, 0.2
Poison, Basic (vial) 100 gp T, 0.2
Pole (10 ft) 5 cp L, 3
Pot, Iron 2 gp S, 1
Potion of Healing 50 gp S, 1
Ram, Portable 4 gp XL, 6
Ration (1) 1 sp T, 0.2
Ration Box 5 sp S, 1
Rope, Hempen (50 ft) 1 gp M, 2
Rope, Silk (50 ft) 10 gp S, 1
Scale, Merchant’s 5 gp S, 1
Sealing Wax 5 sp T, 0.2
Shovel 2 gp L, 3
Signal Whistle 5 cp T, 0.2
Signet Ring 5 gp T, 0.2
Soap 2 cp T, 0.2
Spellbook 50 gp S, 1
Spikes, Iron (10) 1 gp S, 1
Spyglass 1,000 gp S, 1
Tent, Two-person 2 gp L, 3
Tinderbox 5 sp S, 1
Tools, Alchemist 50 gp M, 2
Tools, Brewer 20 gp M, 2
Tools, Calligrapher 10 gp S, 1
Tools, Carpenter 8 gp S, 1
Tools, Cartographer 15 gp S, 1
Tools, Cobbler 5 gp S, 1
Tools, Cook 1 gp M, 2
Tools, Glassblower 30 gp M, 2
Tools, Jeweler 25 gp S, 1
Tools, Leatherworker 5 gp M, 2
Tools, Mason 10 gp M, 2
Tools, Navigator 25 gp S, 1
Tools, Painter 10 gp M, 2
Tools, Potter 10 gp M, 2
Tools, Smith 20 gp M, 2
Tools, Thieves 25 gp S, 1
Tools, Tinker 50 gp S, 1
Tools, Weaver 1 gp M, 2
Tools, Woodcarver 1 gp S, 1
Torch 1 cp S, 1
Vial 1 gp T, 0.2
Waterskin 2 sp S, 1
Whetstone 1 cp S, 1

Equipment Packs

Pack Cost Total Bulk
Burglar's Pack 16 gp 17
Diplomat's Pack 39 gp 9
Dungeoneer's Pack 12 gp 22
Entertainer's Pack 40 gp 11
Explorer's Pack 10 gp 20
Priest's Pack 19 gp 11
Scholar's Pack 40 gp 5
Note: Assume 1 days-worth of rations = 2 individual rations

Variant Dials

If you want to customize the Active Inventory for your game, consider the following variant dials.

AContainers

Use containers to introduce a granular system of inventory management that focuses on item placement.

Characters divide their inventory slots into distinct containers—bags, belts, sheathes, etc—that they name, categorize, and place about their person.

Valiant has 11 free inventory slots (with 9 slots already occupied by his chain mail). He divides these into:

  • a 4-slot weapon sheath (for his war pick and shield)
  • a 3-slot belt (for his healer's kit and torch)
  • a 4-slot bag (for his prayer book and bedroll).

Container Categories

Containers can be broadly separated into 5 categories. When you create your inventory containers, assign a category to each—you can mix and match categories however you like, or even rename them to something more fitting (purse, bandolier, backpack, etc).

Some containers can only hold items of a particular size, or require more time to retrieve an item—so pick the right containers to suit your needs.

  • Bag: A bag holds items of any size. You can draw an item from a bag with a full action.
  • Belt: A belt can hold only small and tiny items. You can draw an item from a belt with a free action.
  • Sheath: A sheath holds weapons and shields. You can draw an item from a sheath with a free action.
  • Quiver: A quiver stores bows, crossbows, arrows, quarrels, and javelins. You can draw an item from a quiver with a free action.
  • Worn: Space reserved for significant wearables, such as armor and awkward attire.

Krazak wants rapid access to his weapons—he puts them in a sheath so he can draw them as a free action.

His downtime equipment—cooking tools, gaming sets, whetstones, etc—is unlikely to be needed at sudden notice, and can be stashed away in a bag.

Changing Containers

Characters can change their containers for free during a long rest, providing they have access to basic supplies and commodities via a village, town, or city.

While in town, Valiant swaps out a 6-slot bag for a 4-slot bag and 2-slot belt to hold his healing potions.

Equipping Characters

To demonstrate how containers work, here we see two characters divide their inventory slots into containers.

Chansi, Halfling Ranger

Chansi, a halfing ranger with −1 STR, can have only 13 inventory slots due to her small size and strength—humans have it so easy. Rolling 12, she starts with 120 gp.

Some decent leather armor is a must when ranging through the wild forests—animals have sharp claws. Chansi favors the trap and shortbow, but carries a sword and dagger for times when her prey gets too close.

The armor was costly, but it's saved Chansi's life on more than one occasion—well worth the price, and there's plenty of work for a talented ranger nowadays anyway.

Chansi's Inventory

Type Contents
Quiver (3/3)
  • Shortbow (25 gp, 2 slot)
  • Arrows (1 gp, 1 slot)
Sheath (3/3)
  • Shortsword (10 gp, 2 bulk)
  • Dagger (2 gp, 1 bulk)
Bag (4/4)
  • Hunting Trap (5 gp, 2 bulk)
  • Rope (1 gp, 2 bulk)
Worn (3)
  • Studded Leather (45 gp, 3 bulk)
Ration Box
  • Basic Ration (5)
Waterskin
  • Clean Water (5)
Purse
  • 31 gp (31 coins)
Vikan, Goliath Sorcerer

Vikan, a goliath sorcerer with +2 STR, can have up to 26 inventory slots thanks to his Powerful Build—he might smash his head on a few ceilings, but being big does have its advantages. Rolling 6, he starts with 60 gp.

As a sorcerer, Vikan eschews armor—it gets in the way of his raw arcane energies. He carries a quarterstaff for some basic defense and a crossbow for hunting.

A keen painter, Vikan carries painting supplies with him to capture inspirational scenes out in the wild. His art isn't going to win any awards, but Vikan paints for the love of the craft and not the reward.

Vikan's Inventory

Type Contents
Sheath (3/3)
  • Quarterstaff (2 sp, 3 bulk)
Quiver (3/3)
  • Light Crossbow (25 gp, 2 bulk)
  • Bolts (1 gp, 1 slot)
Belt (4/6)
  • Focus, Orb (20 gp, 1 bulk)
  • Gaming Set, Cards (5 sp, 1 bulk)
  • Lamp (5 sp, 1 bulk)
  • Oil (1 sp, 1 bulk)
Bag (5/14)
  • Painter's Supplies (10 gp, 2 bulk)
  • Blanket (5 sp, 1 bulk)
  • Bedroll (1 gp, 2 bulk)
  • Rope, Hempen (1 gp, 2 bulk)
Ration Box
  • Basic Ration (5)
Waterskin
  • Clean Water (5)
Purse
  • 8 sp (8 coins)

Vehicles and Buildings

You can also use containers to divide up other forms of inventory—such as vehicle and building storage. Use these to control where items are placed. For example:

The Amber Jewel, sailing ship of Port Rondel, has a total of 1,620 inventory slots. These are divided into:

  • Crew and Passengers: 810 slots
  • Cargo (secure): 405 slots
  • Cargo (unsecured): 405 slots

The spacious Landril Warehouse on the Port's eastern docks can hold up to 540 inventory slots. These are divided into four regions:

  • General Cargo: 220 slots
  • Frozen Goods: 135 slots
  • Secured Cargo: 135 slots
  • Vaulted Goods: 50 slots

BQuickdraw

If you want to make inventory access a little more restricting for your players, use Quickdraw items.

Characters nominate any 3 items in their inventory as quickdraw items. Quickdraw items can be draw/removed from the inventory using a free object interaction as normal. However, non-quickdraw items can only be accessed using a full action.

Krazak nominates his greataxe, handaxe, and shield as his 3 quickdraw items—he can take out these 3 items using a free object interaction as normal.

During a descent into the Shadowed Maw, the dwarf tries to take out a torch to light the way. This isn't a quickdraw item, and so it takes Krazak a full action to dig out the torch from his bag.

Changing Items

A character may rearrange their inventory and change their quickdraw items during a short or long rest.

Viridian has a shortsword, dagger, and rope as his 3 quickdraw items. Because hit points are running low across the party, Viridian swaps his quickdraw rope for a healing potion in the next short rest—just in case someone should need a quick restorative to hand.

CPack Endurance

if you want to make a slight increase to the amount of inventory space, use Pack Endurance.

A creature may use either a) their Strength modifier or b) their Constitution modifier to calculate their inventory slots—whichever is highest.

Chansi is a halfling ranger with -1 STR and +2 CON. With Pack Endurance and her Constitution modifier, Chansi has 16 inventory slots.

DObject Scaling

The bulk ratings listed in the equipment tables assume the perspective of a medium-sized character for simplicity.

But if you want to scale object sizes up or down, apply the following bulk category modifiers when appropriate.

Creature Sizing: A creature can't use an object that's inappropriate for their size (either too small or too large).

Scaling Modifiers

Scale Description Bulk Category
Tiny Much smaller than normal. −2
Small Smaller than normal. −1
Large Larger than normal. +1
Huge Much larger than normal. +2
Gargantuan Much, much larger than normal. +3

Krazak encounters an ogre with a greatclub. Normally, a greatclub is a 3 bulk weapon—but this one is larger than normal and so is 6 bulk (+1 bulk category).

Armor Sizes

To scale armor with creature size ratings, use these alternate bulk ratings instead.

Armor Sizes

Size Armor Bulk
Light Medium Heavy Shield
Tiny 1 2 3 1
Small 2 5 7 1
Medium 3 6 9 2
Large 4 7 11 3
Huge 5 10 15 4
Gargantuan 8 15 23 5

Chansi wants to buy some light armor. Because she is a halfling, her small-sized light armor is only 2 bulk.

Viridian also buys some light armor. As a tiefling, his medium-sized light armor is 3 bulk.

Mismatched Armor Sizes

A creature can't use or wear armor that's not of their size category—it simply doesn't fit.

Armor Alterations: A skilled armorer may (with appropriate tools) permanently change the size of a piece of armor by one step (smaller or larger) from its natural size—for a negotiable fee (25% of the armor's base cost).

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